![]() ![]() To build the ship from scratch (for example, on a planet), start by building a "bootstrap projector" as mentioned earlier. This will keep the file size optimally small. This way you'll only have one series of recursion happening in your blueprint. Before starting with step 1 above, it's best to clear the blueprints from the projector(s) on the ship. So if you perform the steps above more than once your blueprint file size is getting larger. It will also scan the blueprint loaded into a projector, recursively. Warning Space Engineers deeply, or more specifically, recursively scans grids when making blueprints. Now you're ready to build the ship for real in Survival Mode. Now your ship's blueprint includes a projector that is preconfigured to project the ship, including a copy of itself that is preconfigured to project. You may also want to Refresh Blueprints and delete any additional copies of the ship that were added to the list, just to avoid confusion. Use Ctrl-B on the ship again, select the existing blueprint, and click on "Replace With Clipboard".However, make a note of exactly which hotkeys you used, as you may have to reassign them after building a new copy of the ship. Optional: If you want to add any hotkey assignments to toggle the repair projector On and Off from a seat, do this now.(The status may also warn that the projection is out of bounds, but this is okay.) With the projector block On, check that its status in the Terminal includes the word "Complete!", then be sure to turn the projector Off.Write all these values down for later reference. Adjust the rotations and offsets until the projection aligns perfectly with the solid ship.("Show Only Buildable: On" may be helpful, but this is a matter of taste.) This is crucial, because otherwise the projector will clear its blueprint selection as soon as the projection is properly aligned. Set the projector to "Keep Projection: On".Set the repair projector to project that new blueprint.Create a blueprint of the ship with Ctrl-B.Once you are finished with your ship design and build: Do not, however, physically include the bootstrap projector in your ship design.ĭon't worry about any of the repair projector's settings until the rest of your design is complete configuring it should be the very last thing you do when you are completely satisfied. Accessible in this case means having enough adjacent empty space that you could build another projector (call it the "bootstrap projector") attached to it, along with whatever additional blocks would be needed to power, command, and secure the bootstrap projector, with minimal overlap of this assembly with the ship's structure. oriented sensibly (e.g., projector's "cross" faces toward the top and "bar" faces toward the aft of the ship).fairly unlikely to be damaged, such as deep in the center and/or shielded with heavy armor.When designing a ship in Creative Mode, include a projector somewhere that is: Here's a brief guide to making the most of it. The more sophisticated a ship is, or the more likely it is to become damaged, the more beneficial this is. While it's simple enough to set up an ad hoc projector to build a fresh ship from a blueprint, projectors can also be extremely useful to include permanently into a ship or station design, as a reference for repairing damage. it's possible to project a blueprint on any existing ship, to repair/rebuild it.when the projected block is colliding with anything else, it cannot be placed.only blocks neighboring with existing blocks can be placed.projected blocks can be placed/welded when projected block is in range of a welder. ![]() You can also check the info panel of the projector for any warnings. Blocks that will be valid for construction will be highlighted. When starting a ship from scratch, make sure to align the hologram to the projector and start adding blocks that are next to the projector (or to blocks connected to the projector). projection is always attached and aligned to the projector grid and moves with it.projection has no physics and it is not triggering sensors.Small projector block can project only small ship blueprints) grid size of the blueprint must match the grid size of the projector (you can project large ship and station blueprints only from the large projector block.only one grid is supported (grids behind rotor and piston are not projected).players are able to use the blueprint's menu (F10) and save blueprints (Ctrl+B) in survival mode.players can see the build progress and statistics for the projected ship/station on the projector control panel.projection can be moved around (set horizontal/vertical/forward offset and set yaw/pitch/roll).players can select a blueprint to project in the projector control panel.4 Projectors As Permanent Repair TemplatesĪ Projector block, in both Creative and Survival modes, can perform as follows. ![]()
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